The aim of this study is to determine the effects of mind and intelligence games on primary school students based on teachers' opinions. A phenomenology pattern from qualitative research patterns will be used in the research. The study group of the research will be composed of 16 primary school teachers who will be selected by the multi-stage sampling method. A semi-structured interview form developed by the researcher will be used as a data collection tool in the research. The data obtained in the study will be analyzed using the content analysis technique. According to the research findings, according to the answers of the teachers in the sample group, it was concluded that strategy games were the most played game category. The teachers in the study stated that they played the mind and intelligence games in free activities and in games and physical activities lessons. Teachers stated that they mostly used mind and intelligence games in mathematics lessons and that they mostly made use of mind and intelligence games about geometric objects in mathematics lesson. It was concluded that teachers generally play digital games in the classroom and these games vary at grade levels and the most preferred digital software is EBA.
Mind and Intelligence Games Classroom Teachers Primary School Students
Akıl ve Zekâ Oyunları Sınıf Öğretmenleri İlkokul Öğrencileri
Birincil Dil | Türkçe |
---|---|
Konular | Alan Eğitimleri |
Bölüm | Araştırma Makaleleri |
Yazarlar | |
Yayımlanma Tarihi | 20 Nisan 2021 |
Kabul Tarihi | 24 Nisan 2021 |
Yayımlandığı Sayı | Yıl 2021 Sayı: 5 |
Uluslararası Sosyal Bilimler Akademi Dergisi (USBAD), İnönü Üniversitesi Eğitim Fakültesi Türkçe ve Sosyal Bilimler Eğitimi Bölümü Yerleşke / Malatya
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